This Comment analyzes both the manner and scope of copyright protection currently afforded computer video games. It then discusses the means available under federal copyright laws to protect the underlying computer program and concludes that the game should be regarded as a unit. The effect of treating the game as a unit of audiovisual and computer elements—as opposed to considering only the audiovisual display—will be to raise certain appropriations to the level of copyright infringement.
Jeffrey B. Mahan, Federal Copyright Law in the Computer Era: Protection for the Authors of Video Games, 7 SEATTLE U. L. REV. 425 (1984).